Wednesday, 26 April 2017

Back to the Begining EMO DND



This is my house rules I wrote sick in bed mostly from memory 5 years ago - i probably ended up stripping it down in play but lots still in use and several hundred characters made for my exile/shadelport and psychon games. Mostly here for interest sake. Many sections were expanded and replaced by blog entries. Ive failed to re write about 4 times...

I liked simplicity of BX and I like late 1st ed NWP system as in Oriental Adventures and some bits of third ed i was exposed to via Temple of Elemental Evil pc game from gog.com. That game and players asking me to run DnD made me start playing again.

I get ppl asking to play DnD for first time occasionally. I recommend free versions like Blueholmes and Osric or the 81 BX eds online. Story gamers but in these online discussions recommending Munchausen or other games because they are easier (or gumshue if they want cthulhu). I would say kids today know all basics of DnD from computer games even if they have never played. If they ask for DnD they want DnD. I wont run my roadwar for kids though. Killing and robbing cops for clothes is less funny in modern settings. Lil murder hobos is funny to a point but fantasy it is easier to reign in naughtiness without overpowering swat teams killing them.  

Doc is in RTF format which google docs doesn't like to view but it loads fine
https://drive.google.com/file/d/0B3VvMT9IKhhHLTN4T1lJMlhyRHc/view?usp=sharing

 Also my flickr folder of stuff too https://www.flickr.com/photos/konsumterra/albums/72157631656547261

Lots of my setting projects in works using fragments of all this too...

Tuesday, 25 April 2017

d100 Diabolic Deaths of the Lotus Cult

Many players in my games in Shadelport have thought taking over the drug trade especially Black lotus much loved by seedy sorcerers in their pleasure domes (In my setting wizards have towers and sorcerers build pleasure domes for their sex and drug cult followers). When they looked into the drug came from a drug fueled empire overseas ruled by a subterranean cult that seemed like a few years of dangerous adventure. One sorcerer did manage to become a agent who brokered a deal between the cult and the Barron and became a successful middleman. That was about the best success and the drug remained illegal but the barron got more of a cut and could manipulate addicts into stooges for the secret police.

Generally anyone who meddles with the cult is targeted by assassins. Sometimes they are forewarned by a scroll with a poem or symbol. Sometimes not. Usually the cult use various increasingly bizarre assassination techniques which this table should help with.
Past blogs on this
http://elfmaidsandoctopi.blogspot.com.au/2017/01/sinister-underland-of-east.html
http://elfmaidsandoctopi.blogspot.com.au/2016/06/black-lotus-dreams.html

Fumanchu is interesting read. Pulp and comics often reveal fears of the time which are interesting yard sticks for prejudice of the time. Im interested in the history and evolution of these things. I guess I'm partly inspired by pulp but I do different things with this content. Fumanchu is more interesting than any white characters in the novels. The books say more about the writers racist fear than reality. My subterranean city that secretly rules the lotus kingdoms has a female ruler no player has ever met and probably wont.

A bit inspired by this
http://talesofthegrotesqueanddungeonesque.blogspot.com.au/2017/04/fu-manchu-and-nude-in-mink.html

Which links to this...

A cool blog on Fumanchu and pulp fiction book discussions
http://directory.libsyn.com/episode/index/id/5250238/tdest_id/417772

Dr Phibes and Marvel master of King Fu comics and even bond inspired this.
I like the TSR Agent13 sourcebook too, the novels were ok but brief.
I never liked Sherlock Holmes, sorry i hate the Author 

The table here handy for all kinds of nefarious skulduggery and exotic murder. Most have a possible escape and might serve as warning. You could have these used on a NPC also.

Poisons might be slow kind require antidotes that can start a quest or cult might offer you perform a task for antidote.

These don't happen in dungeons but close to home or even in your home. The more surprising the better. A pit trap in your bed is last thing an adventurer would expect but might require bribing servants or even magic. These are related to death traps but not quite. Assassin's may use proxies with bribes, blackmail, mind control or simply payments.

Cult assassins will often make a sign to warn others to fear the secret society. Possibly they may blame another party to start a war or harm several enemies at once.

Fumanchu uses deadly hashish to kill people who have amazing visions then die in agony just like you do from a few hits of a wizard bong today.

d100 
Diabolic Deaths of the Lotus Cult
01 Venomous spider in bed
02 Scorpion in clean clothes or boot 
03 Cobra in a mystery gift box
04 Trapped in sealed space with wasp nest or bee hive
05 Poison blowpipe dart or shuriken
06 Poisoned food or drink
07 Assassin in ceiling drops poison in mouth in sleep
08 Contact poison put on weapon, spellbook or favorite tools, slowly builds up 
09 Multi stage poison in different food and drinks
10 Plague contagion in bedclothes, possibly mummy dust

11 Poison needle placed in own equipment or home
12 Noose dropped from above by killer in tree or rooftop

13 Masked strangler with garotte wire or cord or scarf
14 Room sealed and flooded
15 Poison gas flooded in room while asleep or in package
16 Building made to collapse with acid and oxen tied to beams
17 Building exploded with spell or gun powder
18 Dangerous animals locked in room like panther or wolves or python
19 Dangerous monster released into sealed room with victim
20 Mutagen used on victim with witch hunters tipped off about demon spawn
21 Lured into underground chamber then sealed
22 Dropped through trapdoor and sealed in pit
23 Dropped through trapdoor into poison spiked pit
24 Dropped through trapdoor and sealed in well or subterranean river
25 Dropped through trapdoor into sealed pit with creature
26 Dropped through trapdoor into sealed pit with poison gas 
27 Dropped through trapdoor into sealed pit with alchemist fire trap
28 Dropped through trapdoor into sealed pit that fills with sand
29 Swinging pendulum on stair case or doorway or even bed
30 A servant or loved one controlled by drugs or spell with poison knife
31 Assassin disguised as a guard or servant or follower 
32 Doppelganger assassin in disguise as servant or follower or loved one
33 Mimic disguised as bed or pillow
34 Sheet phantom disguised as bed clothes
35 Loved one or follower killed and made undead sent to get close and kill
36 Potion put in food makes victim explode after some time elapses
37 Drop a gargoyle or stonework from wall or roof onto passing victim
38 Cause stampede of cattle or horses to trample victim
39 Rabid plague rats thrown in room then locked
40 Deadly grub like kyuss or rot grub dropped in bed in sleep
41 Poison arrow or dart fired by sniper or trap possibly in bed or at desk
42 Green slime dropped from glass vial from rooftop
43 Lasso thrown around victim neck tied to fast running horse saddle
44 Out of control horse coach runs over
45 Building sealed and set fire to
46 Town gang hired to kill victim
47 Town militia bribed to kill victim
48 Fake evidence of treason planted and secret police informed
49 Stabbed in public by disguised assassin with poison dagger
50 Fired on by snipers with bows, possibly poisoned also 
51 Follower or servant "accidentally" attacking by ambush during a attack or hunting
52 Bridge sabotaged when travelling
53 Horses startled (insect sting) make gallop out of control
54 Stirges released in bedroom
55 Candles or lanterns have slow burning poison added to fuel poison over time
56 Back stabbing assassin infiltrates house and attacks in privy or bedroom
57 Ambush from hired bandits targeting victim first then flee
58 Assassin in privy pit with spear impales victim on toilet
59 Suicidal knife wielder who swallowed poison if caught
60 Suicide squad of assassins who take poison if risk of capture
61 Suicidal disguised assassin tries to push victim off building
62 Suicidal assassin with explosive alchemist potion or spell explodes near target
63 Assassin disguised as healer uses poison potions
64 Assassin courtesan or attractive honey pot lures victim into vulnerable intimacy
65 Assassin will use city or castle portcullis by dropping on victim
66 Assassin will use city or castle or murderholes to kill with rocks or boiling oil or lead
67 Will cause avalanche or rockslide while on road
68 Assassin uses hidden siege artillery piece to attack bed chamber or privy
69 Monster such as cave lobster, python, giant leech or neo otyugh thrown in privy
70 Crane with freight goods being loaded or for construction dropped on victim
71 Narcotic vapour from tampered candles and torches send victim into drug coma
72 Dosed with drugs and assailed by normally invisible spirits
73 Dosed with berserker drug cant stop fighting to death next battle
74 Evidence of crime sends victim to prison where goalers bribed to kill them before trial
75 Gang murders easier but important target leaving evidence that true victim is the killer 
76 Victim kidnapped and tortured by masked cultists slowly for days
77 Victim kidnapped and and restrained in slow killing cruel apparatus 
78 Illusion that victim is a monster causing friends and lawmen to kill victim
79 Illusion that friends trying to kill victim creates fights, conflicts and trauma
80 Illusionary nightmare beast haunts dreams causing death by fear
81 A wizard is hired to lightning bolt victim while vulnerable
82 A wizard is hired to fireball victim while vulnerable
83 Invisible assassin climbs up walls to attack target in own room
84 Targets room webbed then ignited
85 Target is charmed to lure into alley and be stabbed by hired thugs
86 Gang of fanatic masked apprentices fire magic missiles and burst into smoke if killed 
87 A elemental appears to kill target sent by hired wizard
88 A magician sends a evil spirit to kill the victim
89 A demon appears to kill target sent by hired wizard
90 Dragon egg yolk spattered on victim, mother will hunt to ends of the earth
91 Frozen cube of troll flesh snuck into bed or privy
92 Polymorph into rat potion in food possibly a cat sent in to finish 
93 A succubus/incubus sent to seduce and charm victim then kill
94 A demon disguised as member of household attacks
95 Summoned monsters appear summoned by invisible wizard
96 An invisible stalker attacks victim in sleep
97 Gargoyles attack by night tearing open walls and carrying victim into sky to drop
98 Spectral hounds are sent by hired cultists to drag victim to another plane
99 Wraiths sent by necromantic cult attack by night while victim asleep
100 A minor deity is called on to send a servitor or avatar to slay the target

I welcome suggestions in comments
will do death traps for ancient and modern settings one day

Monday, 24 April 2017

d100 What's in that waggon

So nice to have worked last week, drawing mermaids and batman, making scones, getting screamed at by kids, minding an apartment i could never afford. Mind hasn't been on gaming too much and not getting much luck getting game in Sydney. Done a bit of Xor editing but my Frogs piece one of my best efforts in ages and feels hard to top. A bit of a extension of my flawed campsite post. Weirder stuff 51+

These could be used for non foot traffic in city, road traffic in country, targets for bandits or other uses.

d100 What's in that waggon
01 Ox pulled hay waggon with kids and some animals in the back
02 Single horse covered cart with urns of milk for delivery
03 Traveller waggon with two horses and attractive folk art for three generations living inside
04 Barbarian nomad waggon with family hoping to settle on farmland away from frontier
05 Draft horse waggon with load of beer barrels
06 Caged prison waggon transporting convicts to labour or bigger prison
07 Armoured waggon for valuable goods with armed guards
08 Battered old horse and cart for the blood and rag man collecting scraps
09 Nightsoil waggon manned by gongfarmers collecting human waste
10 Merchants waggon with chests, barrels and boxes and sacks of goods with a guard

11 Corpse waggon collecting dead and taking to lime pits to be buried
12 Funeral waggon transporting coffins for burial attended by costumed funerary workers

13 Ox waggon transporting stone monuments, statues or stone blocks for building
14 Ox waggon transporting lumber and wooden beams for building
15 Church waggon with mobile shrine and templar guards and priest
16 Huge temple juggernaut pulled by ox team with staff of priests and guards
17 Waggon with chanting monks delivering documents 
18 Waggon transporting pigs or goats or sheep to slaughter 
19 Waggon load of sacks of grain being taken to market
20 Waggon load of crates full of vegetables and fruit to be taken to market
21 Coach service between settlements with passengers, driver and guard
22 Private coach of wealthy local traveller with guards 
23 Noble coach with servants and soldiers
24 Coach for hire looking for passengers to give rides
25 Butchers covered cat making meat deliveries
26 Tinkerers waggon often parked making repairs for a customer
27 Palanquin of wealthy transporting a lady in covered box with guards and servants
28 Chariot of arrogant rich youths on joyride with little concern for passengers
29 Palanquin with open box with bloated bejeweled hedonist with servants and guards
30 Dark covered palanquin silently carried with masked robed servants
31 Waggon with cage load of urchins captured off streets to sell to sweatshop
32 Slavers waggon with cage overcrowded with slaves escorted by guards
33 Villagers with families on way to festival 
34 Military supply waggon with armed humourless soldiers
35 Clothier waggon with bolts of cloth, boxes of clothes and young apprentices
36 Carpenters waggon with furniture, crates, barrels and apprentices
37 Potters waggon with crates of ceramic bowls, jars and plates
38 Wine merchant waggon with barrels and bottles and amphora
39 Oil merchant with jars of aromatic, cooking or lamp oil
40 Woodcutters cart with loads of firewood and tinder
41 Militia waggon with cage full of drunks and murder hobos caught sleeping on streets
42 Militia waggon with chained prisoner being pelted by passers by before execution
43 Carny waggon with freaks and clowns inviting public to local fairground for show 
44 Traveling show waggon with actors, bards and apprentices inviting passers by to show
45 Waggon from hospital parading disabled and mentally ill for public humiliation
46 Waggon of harlots waving to passers by with pimp and armed guards on way to frontier
47 Battered waggon loaded with supplies and miners returning to their claim
48 Waggon of cats, dogs and ferrets to be sold to frontier farmers 
49 Ratcatchers cart pulled by donkey with sacks or rats, traps, rat skins and rat jerky50 Waggon of halflings drawn by ponies on holiday full of fancy snacks and grog
51 Draft horse waggon with load of beer barrels, hidden bandits inside several barrels
52 Run down but decorated traveller waggon with old fortune teller
53 Necromantic apprentice transporting zombie workers for master in covered waggon
54 Waggon load of oil in large sealed clay jars for palace actually asphyxiated bandits
55 Funeral waggon actually transporting a vampire to new territory allocated by lord
56 Cart of scrap and old junk crawling with gremlins dropping off regularly driven by drunk 
57 Robed man with cart of rotten garbage actually a rat man with hundreds of plague rats
58 Palanquin with covered box transporting hookah smoking rakshasa to monster party
59 Waggon of bitter murder hobos travelling to brothel with dungeon loot and prisoners
60 Fishmen hybrids in waggon transporting cocoon of lungfishman wizard from elder age 61 Stunted evil foreign dwarves with waggon of trade goods and hidden black lotus resin
62 Waggon load of kobolds in cages for slave markets driven by retired adventurer
63 Witch hunter waggon with talking goat in cage to be taken to trial winks at adventurers
64 Siege weapon on waggon operated by experimental monster hunters 
65 Waggon of noble tents and supplies for rich camping holiday for decadent aristocrats
66 Waggon of stone statues actually gargoyles, golems or other monsters
67 Waggon load of chests actually mimic clan moving to new dungeon home
68 Waggon of hospitallers relocating lepers actually doppelgangers trying to avoid scrutiny 
69 Waggon of goat wizards with charmed human driver travelling to secret conference
70 Ghost catcher with waggon of poltergeists in bottles being careful not to have accident
71 Prisoners of war in prison waggon actually carrying the plague, guards just got sniffles 
72 Waggon crowded with religious idols commissioned by various faiths
73 Waggon load of possessed swine being taken to butcher but plotting to escape
74 Alchemist supply waggon with wobbly wheel driven by drunk apprentice
75 Childcatcher waggon loaded with complaining halflings pleading innocence
76 Caged waggon with owlbears bound for circus or menagerie
77 Wooden cage load of rust monsters being transported to enemy territory for gag
78 Waggon of diseased blankets to be given to wild frontier folk
79 Elf waggon moving a sick old treant to kinder climate with less root fungus
80 Waggon of bones being transported to necromancer cult to build skeletal monsters
81 Waggon of monks on pilgrimage actually foreign assassins on mission
82 Waggon with concealed glass jars of green slime being transported to dungeons
83 Waggon with blinded chained ogre being sent to work in a mill
84 Waggon of orphans being freighted to cathedral school to become clerics
85 Waggon of fruit and vegetables with stowaway vegepygmies seeking a new colony
86 Devil swine with charmed flunkies and stolen waggon looking for village to take over
87 Apprentice driving waggon of wizards foes polymorphed into pigs to butchers yard 
88 Dragon in human form driving hoard of loot to new cave as old one kobold infested
89 Elf waggon shipping annoying prankster goblins in kegs to new habitat
90 Dwarf waggon with mobile smithy makes armour and weapons, follow conflicts for cash
91 Secretive shapeshifters in waggon searching for kinfolk missing in human lands
92 Cultists transporting monster eggs to dump in settlement water supplies on travels
93 Cultists with secret mobile shrine pretending to be wholesome traveller family
94 Murder hobos with waggon of stolen tribal relics crawling with angry spirits
95 Cultist transporting demonologist supplies including idols, unholy water and amulets
96 Dungeon monsters in disguise trying to liquidate loot into cash for boss monster
97 Witch waggon decorated heavily with cauldron inside and herbalist supplies
98 Disguised lizard men with dinosaur asleep under tarp transporting to new swamp
99 Royal coach with important noble, entourage, guards, servants and train of baggage
100 Disguised demons pretending to be friendly family looking for victims to corrupt

Friday, 21 April 2017

d100 Campsites on the road


Possibly inspired by my current backpacking interstate to get work. Getting a decent place to live in Sydney as hard as getting a dishwashing job in Adelaide. Sigh if only there was a happy medium.

So when travelling the roads and forests of the wilderness abandoned campsites are a common feature. Military scouts are trained to sniff these out for information about enemy so a track roll might do the same.

A typical campsite includes a fire, areas for sleeping with dug out depressions and rubbish. Feel free to adlib how old a site is. You could just present as is and let players work out or lett tracker know exactly what. First 50 typical, second 50 get weirder and more semi permanent. Possibly my inner archaeologist shining here

d10 Fire
1 Pile of charred sticks with ashes
2 Dug depression with warm charcoal in bottom covered in ash
3 Dug firepit lined with stones
4 Fire has been covered with dirt
5 Fire has been buried and concealed
6 Fire has been used as ground oven and now a open pit strewn with ash
7 Remains of makeshift spit for cooking over fire
8 Charred logs in heap from bonfire
9 Burned old tree stump or several small trees
10 Makeshift stove from stones or position where a field stove was

d100
 Abandoned Campsites
01 Poacher camp signs of skinned deer and other forbidden game
02 Remains of a roast hare in a spit over cooling coals
03 Nasty orc camp with torn up animals and feces everywhere
04 Goblin camp with wolf or bat dung and shroom spores
05 Bandit camp with slit throated dead prisoner chucked in ditch
06 Waggon nomads camp with signs of wheel and horse tracks
07 Wood elf camp barley noticeable and concealed with dead leaves
08 Dark elf camp with spattered blood and traces of spider silk
09 Highwayman's camp with scattered baggage thoroughly looted
10 Beastmen camp with raw meat and skin scraps and feces heaps

11 Ogre camp with mashed and chewed remains of human corpses
12 Lizardman camp with shed skin and remains of cooked fish

13 Halfling camp well cleaned with buried garbage of huge feast
14 Ratmen camp with chewed bones, shed hairs and feces
15 Druid camp with signs of blood rituals and sacrifices
16 Cultists camp with demonic graffiti and several defiled corpses
17 Necromancers camp with chunks of zombie and human flesh with stench of death 
18 Gnome camp with fresh dug sleeping burrows and a lost red cap
19 Dwarf camp with sawdust, metal filings and empty food tins
20 Pilgrims camp with broken sandle, carved holy symbol and fresh grave
21 Flagellants camp with blood, broken bottles and ends of whips and flails
22 Fishman camp with sea shells, burned seaweed, fish bones and a wax tablet
23 Posse camp with remains of a wanted poster, and remains of trail biscuit wrappings
24 Army camp with dug trenches and neat tent stake holes and scraps of cooked food
25 Homeless camp with broken bottles, old blankets, clothes and stolen house hold goods
26 Farmers camp with spilled grain, remains of rabbit on spit, scraps of breadcrumbs
27 Tinkers camp with scraps of repaired goods and some broken tools
28 Murder hobo camp with copper coins, worn old pornographic prints, smashed bottles
29 Serial killer camp with faceless human skins, bloody knife, hatchet, human limbs
30 Cannibal clan camp with charred human skulls and a blood covered impromptu idol
31 Witch camp with eyeballs, pieces of candy, childrens bones and a toad
32 Loggers camp with tree stumps, wood chips, bacon fat scraps and ox sledge tracks
33 Common hunters camp with buried guts, scraps, campfire and broken arrows
34 Highborn hunters camp with headless skinned carcasses and impressions of noble tents
35 Knights camp with hoof prints, tent impressions, posh food scraps and broken lances 
36 Monks camp with broken ceramic or wood bowl, prayer beads, scrap of cloth
37 Swineherds camp with acorns, pig bones, food scraps and pig shit
38 Shepherds camp with spilled milk, crumbs of sheep cheese, scraps of wool and shit
39 Prospectors camp with donkey hoof prints, fragments of samples and mineral tests
40 Gnoll camp with broken and chewed bone fragments and urine stench
41 Mutant camp with scraps of rotten food, shed skin, mutant corpse and trails of slime 
42 Minstrel camp with several broken strings, broken wine bottles, used underwear
43 Masons camp with fragments of stone, metal tool chips, scraps or rope and cord
44 Fishermans camp with broken hooks, fish bones, scraps of line, shed of net
45 Spy camp, well concealed and clean to a fault, buried smokeless fire pit
46 Idiot camp with burned half cooked food, a sock, tinderbox and duck head on stick
47 Feral children camp with food scraps, broken stolen things, battered old ragdoll
48 Goat herder camp with chewed scraps of clothing, grazed vegetation and ringbarked tree
49 Rangers camp with well covered fire and few clues but secret signs left for other rangers
50 Adventurers camp with scattered old coins, fragments of map and armour scraps
51 Slavers camp with dozens of bare footprints, chain links, food scraps and a corpse
52 Messengers camp with discarded partly burned messages, hoof prints and ration crumbs
53 Travelling village drunk camp with half empty bottles and a sleeping drunk
54 Bandit camp with a steaming stew pot, pit trap, snares and bandits hiding near
55 Witch camp with cauldron bubbling on fire, invisible witches hiding in plain sight
56 Slavers camp with bound prisoner in open while slavers hiding with nets 
57 Cultist camp with cursed idols and bound captive awaiting later sacrifice
58 Bounty hunters camp with caged prisoner and several grizzled veteran hunters 
59 Elf camp with mushroom fairy rings and invisible mischievous thieving faeries
60 Druid camp where druids recruit and offer healings in secret from civilization
61 Wizards camp where bitter outcaste wizards drink and trade forbidden spells
62 Assassin camp where hired killers rest between local jobs and drink 
63 Rangers camp where people come to hire guides and scouts 
64 Filthy camp of outcast prostitutes secretly chaos cult with succubi/incubi leader 
65 Monk camp where humble monks with basic shelter pray and meditate in silence
66 Mutant camp where outcaste freaks wallow in misery, suspicious of normals
67 Templar camp where they investigate reports of chaos infiltrations in the region
68 Out of work labourer camp with men drinking and talking about uncertain futures
69 Bandit camp where drinking bandits celebrating with loot and hostage
70 Travelling carnies celebrating, don't mistake them for chaos cult and kill them all 
71 Witches or chaos cultist camp where they meet for cult orgies
72 Orc camp where band stages raids from, wanted by kingdom for atrocities  
73 Dark elf camp where they torture prisoners, surrounded by screaming fungus sentries
74 Ogre camp where poor ogres trapped into listening to halfling captives recipes
75 Paranoid murder hobo camp with no sense of humour in hiding to divide treasure
76 Flagellants having drunken party have lured local teens to join them in secret from kin 
77 Woodcutters either working, eating huge meals or drinking, with makeshift shacks
78 Skinners camp with hunters skinning animals, stretching onto frames and salting
79 Noble hunters gorging selves in fancy tents while servants toil for them
80 Monster hunt, expert hunters with villager beaters, resting and building traps  
81 Poachers camp where villains eating royal deer and other game, a death sentence
82 Military camp on scouting maneuvers will question suspicious strangers
83 Herders camp with goats or sheep or swine here for food or taking beasts to market
84 Homeless urchin camp with stolen goods, suspicious of adults and weapons 
85 Sylvan beings camp to drink and dance, use charms and addictive food on visitors
86 Lesser demons cavorting around bonfire eating human and tormenting prisoners
87 Devils camp where they rest while taking bound sinners to hellmouth to be punished
88 Apprentice wizards stopping to get drunk on way to city to attend school or guild tests 
89 Wizard with apprentices and guards on quest and looking for adventurers for a job 
90 Lynch Mob camping having caught victim, now they plan what to do with them
91 Sheriff with beadles, bailiffs and deputies looking for dangerous murder hobos in area
92 Criminal syndicate agents on mission hiding from law, camping here till they find a lead
93 Barbarians in hiding planning to raid, pillage and murder some soft villagers
94 Priests camp where seasonal holy fok come to maintain a obscure shrine 
95 Drug cartel brewing up and padding out drugs with glass, weeds and feces
96 Necromancers hacking up stolen corpses and using to create horrible construct
97 Cannibal clans having a cookout and celebration of siblings getting married
98 Herbalists gathering and preserving valuable medicine and party drugs
99 Artist colony, many naked, painting, sculpting, reading poetry, planing new world order
100 A petty god and some followers having a few drinks and sharing pseudo wisdom

note: will possibly break this up - was hard to think of abandoned ones - easy to do occupied ones. Would like to have had merchants, mercenaries wtc in second half.

Monday, 17 April 2017

d100 Magic Frogs for the Village Frog Shop



Yes you may need a non goat encounter in game. Believe me it can by done! A exotic frog might be seen near any body of water anywhere and possibly magic water attracts or creates magic frogs. Magic frogs might make a good potion ingredient or a quest. Frogs can be hard to catch and are harder to grab than whack as they have slimy skin. When you catch a frog they start screaming which sometimes startles a catcher (zero level save or drop) and scares other frogs away. Tadpoles might be about in right time of year. Toads are interchangeable and often less dependant on water if you have too many frog incidents. Lots of slate doorsteps might have a toad who lives under them. Most peasants think them lucky. Old nature cults adore them. Modern high church suspicious they serve evil and are evidence of witchcraft. But screw those guys. Frogs rule. Now you will need a frog dealer in every village.


d100 Magic Frogs
01 Glow in the dark - spooky by night often taste bad or toxic
02 Albino cave frog - signs of subterranean wet caves
03 Giant frog - a foot long frog eats whole rats or kittens or snakes
04 Night frog - jet black frogs very hard to see anywhere wet and dark has chilling scream
05 Bloodfang frog - brilliant red when angry or calling and can bite with bony teeth
06 Hairy frog- has hair like fur and each can make a quality glove
07 Bullet frog - has a hard nose and hurts when they panic and jump into people
08 Screaming frog - screaming like woman, predators attack fools who come to help
09 Barking frog - sometime cause children to climb down wells to save the puppy
10 Unifrog - has a small horn which it might stab any harming the water with pollution 

11 Chaos frog - swirling opalescent colours, explode like grenades for 2d4 on death
12 Batwing frog - frogs that annoyingly croak on your roof and attracted to lanterns

13 Jewel frog - have a semiprecious stone or sometimes cut gem in forehead
14 Acid frog - damages anything that eat them for d4 or you can squeeze out a few drops
15 Fog frog - when croaking release ufs of fog, hundreds will bathe area in mist
16 Slime frogs - fill ponds with slime that traps bugs and larger animals
17 Church frogs - marked with a holy symbol, stop croaking if undead nearby
18 Wolf frogs - travel in packs, have teeth and attack giant rats together 
19 Stone frog - looks like a sling bullet size rock but scream when you touch them
20 Mesmer frog - croaking is hypnotic making larger creatures dopy and slow witted
21 Web frog - spin webs and colonies cover water in web to catch food and defend babies 
22 Devil frog - spookily chant your name when close, orange warty and horned
23 Lemon frog - brilliant yellow can harmlessly squeeze out juice flavour to food 
24 Bearded frog - look very jolly and croak sounds like laughter
25 Spike frog - if grabbed spikes pop out skin and stab attacker for d3 
26 Vanila frog - tastes delicious and secretions can be used in cooking without harm
27 Purple frog - lick it and fail a save will have d4 hours of visions of the frog gods 
28 Horned frog - has tiny antlers that inflict a d3 damage, fight each other to rule a pond
29 Crown frog - has tiny gold crown and can talk, half tell horrible lies and are con artists
30 Lava frog - heat resistant and flammable, will ignite on own if angry, d4 dam to touch
31 Message frog - will repeat one sentence for a day if given a mouse to eat
32 Barn frog - will croak if intruders enter barn in return for a grub every day
33 Dairy frogs - like to swim in and steal milk but can be bribed to churn cream to butter
34 Doorstep frog - lives under doorstep and croaks if evil being steps before door
35 Grave frog - lives in graveyard and will hop immediately away if placed on undead grave
36 Sugar frog - taste sweet like candy if licked but can be addictive if over used
37 Master frog - will coerce other frogs to sing it's orchestral compositions nightly
38 Blue frog - will croak if there are any snakes about area and will try to flee
39 Cave frog - if you lick it will give you thermal vision for ten minutes, d6 licks per day
40 Galens frog - white with red cross, if you lick it will heal 1hp good for 2d4 licks a day
41 Bone frog - like to live in corpses and skulls which is creepy when the sing at night
42 Astral frog - makes peculiar sound if astral beings near, kept by shamen as pets
43 Witch frog - if killed the killer is cursed, has a pentacle on back, commoners avoid
44 Flint frog - has flint heals and can spark of a fire in dry conditions if hops in fear
45 Fruit frog - eat a fruit whole then disguises self as the same fruit that tastes gross
46 Wart frog - if warty skin is touched will be infected with warty charisma ruining growths
47 Blindmans frog - have blindness venom on skin infecting any who touch or lick
48 Hangmans frog - weaves skin into rope and leaves noose snares around ponds
49 Storm frog - carry a shocking grasp once a day d8+1 it uses to hunt with
50 Steam frog - iron frog can heat up cooking nearby critters, also kept in kettles
51 Blink frog - has very fast reactions and can teleport ten feet several times a day
52 Crystal frog - transparent and if held while casting ads +1 Lv once a day
53 Grog frog - taste like whiskey, once a day you can squeeze out one shot single malt
54 Skin frog - can be inflated as a air bladder or filled with gallon of water or wine 
55 Cleric frog - will clamp on a bleeding wound and stop a person dying
56 Guard frog - if placed by door and fed for 12 hours will croak if any come through door  
57 Wetstone frog - stony warts can be used to sharpen blades on but tends to ribbit a bit
58 Leaf Frog - large leaf looking growth on back seasonally changes colour and song
59 Magistrate frog - place on a persons head will croak if person tells deliberate lie
60 Thief frog - grey wiry fingered rough backed frog can be used as a set of thieves tools
61 Faerie frog - croaks wildly if any faerie circles or magic active in area at night
62 Goblin frog - only sit on non toxic mushrooms or toadstools and croaks on magic ones
63 Compass frog - likes to face direction of sunrise day or night, especially if well fed
64 Ice frog - immune to cold and radiates a chill that can keep food or a copse fresh
65 Arrow frog - can be used to poison a d6 arrow heads a day, save or 2d6 damage
66 Ogre frog - two foot long and ugly, AC+3 HDd4 bite d4 and chases dogs and children
67 Sulphur frog - if touches flame burns a d4 rounds then explodes for 2d4 over ten feet
68 Rust frog - rusts metal like a rust monster but avoids touching if possible
69 Plague frog - big fat and if squashed bursts spreading disease to all in ten feet
70 Clown frog - if licked causes victim to act like slapstick comedian for a hour if fail save
71 Xylophone frog - like to sit in rows according to notes in scale to sing
72 Kissing frog - used by teens to practice kissing, frogs don't mind much
73 Seer frog - can determine sex of unborn child by which way hops off ladies belly
74 Sacred frog - will avoid any unholy place, ground or objects, prey when singing
75 Salt frog - animals like to use as a salt lick, salt tolerant breed
76 Babel frog - if licked victim who fails save cant make comprehensible speech for a day
77 Beer frog - if placed in beer stien increases alcohol content by d4%, frogs like it  
78 Plough frog - turn over gardens looking for worms welcome at planting times
79 Bakers frog - if sits in yeast will grow faster and frog skims off it to feed self
80 Smith frog - leaks arsenic which is used in metal work or for poisoning or makeup
81 Talking frog - likes to point out peoples flaws, short comings and fears, not popular
82 Singing frogs - sing popular bard tunes they hear from passing singers
83 Gossip frog - know all the local village rumours but requires worms as payment
84 Slander frog - tells awful lies and makes vile claims about anyone if asked
85 Counting frog - will sort coins and stack neatly in lots of 20
86 Wizard frog - mumbles arcane sounding gobbledygook some claim helps spell research
87 Choir frog - will sing hymns, large group sing beautiful harmonies 
88 Limerick frog - recites often bawdy and filthy rimes popular in pubs
89 Lying frog - tells outrageous whoppers nobody would believe 
90 Foul mouthed frog - swear horribly with unwholesome stream of vile phrazes 
91 Lotus frog - sweats addictive lotus resin causing nightmarish hallucinations 
92 Warp frog - if eaten causes a petty mutation, frogs dont mind being eaten 
93 Treasure frog - kept in stash will croak if thieves touch loot or open storage container
94 Mariners frog - if licked allows you to breathe water for a turn, d4 doses per day
95 Sin eater frog - can eat a curse once a week 
96 Magi frog - can cast one first level spell a year
97 Displacer frog - never where it seems to and casts illusion of self elsewhere
98 Plutonian frog - lick it and if fail a save sends soul back to dawn times for a hour
99 Time frog - if you kill it time rewinds one minute, they stopped breeding aeons ago
100 Doom frog - kill it and will try to possess you and make you commit suicide

Saturday, 15 April 2017

Reflections on d100 list making, OSR and Blogging



Funnily enough Akkadian arts and sciences of every topic was taught using lists. The Melamu was a sort of wiki or dewey decimal system describing everything by file number. This Taxonomy system of the Akkadian tradition was the most influential system of education pre latin for thousands of years linking the Sumerian Babylonian Assyrian traditions. Kabbalism probably influenced by the occult of this tradition. Anyway lists and tables are hella cool. And a few ideas for topics to cover in a good fantasy setting. It occurred to me my method of table based world building has some comparisons to the Melamu and has over four years ate EMO Ive managed to cover lots of topics genres and trope. My favorite bloggers have filled in lots of holes for me too. Blogger has been a better resource for me than most published stuff. Possibly Im just cheap.

Im pretty comfy living cheap in adelaide but im back in syd now jacked into a shopping tower where ive found a quiet desk to work at. Im here for a month with just clothes, art supplies and a laptop so hopefully i will get some stuff done. The Xor manuscript over a hundred pages has gotten a bit awkward on a small laptop but I think I will get a fair bit done couch surfing. Im hoping to make enough cash then go back to Adelaide then get local qualifications to see if i can work. Looking at some gove work and some grants too. the best thing about my adelaide house is i can actually access every book, cd  and art toy I need cept the stuff mixed up with my flatmates stuff still. I still have 6 crates of spray paint to haul from canberra to adelaide somehow that moving truck wouldnt touch. Some good painting teachin gigs I need to go for. I need to do some big pictorial mural stuff even though it isnt really my thing. The money is good.

Hearing some OSR bitchfighting of late which mostly just makes me sad. The only people I have a problem with are ones who swear and are abusive to me in arguments which makes it hard for me to respect people who are so sure of themselves they can just be dicks without much provocation. Mostly people in various scenes have been very kind to me so I dislike it when a third party complains about people. I really only dislike one and a half people in the scene. One of those I read blog because I enoy seeing them wracked with doubt. Was hard to delete pages on blogger but it is easy now. But basicly I never got around to deleting them. The other half I love their work just not their sometimes abuse and sometimes kind words.

Anyway the Melamu project is an attempt to re-create this ancient book of lists and the topics on stuff like cosmology is pretty fascinating. You will note there is nothing about alien space commanders.

https://en.wikipedia.org/wiki/Melammu_Project
http://www.aakkl.helsinki.fi/melammu/project/prhimanual.php#67

I spend a bit of time online criticising bogus history and archaeology and reading current essays on ancient near East. Im tempted to try and write for some sites on this topic so I don't have to waste my life fighting the wilfully deluded - I can just refer them to something I've written. Actually I get a bit of hate mail over this including from friends who tell me my 3 degrees and lifetime reading makes me ignorant. Funnily enough their lack of sensible sources and gut feelings make them better than me and prove I wasted my life. Cab drivers tell me this when I don't believe their hollow earth stories too. I feel history and the nature of reality are better subject to fight over than elf game fashions.

This has been post 850. Im finding myself repeating myself more often but have a big backlist of content to go still. I'm about 6 months away from a million hits still. Im still doing this mostly for fun and for myself. But I do enjoy feedback and it sometimes encourages me to do more stange things. Xor Book about 95% written. Murder highway about 80% so both could be done by Xmas.

Third Expedition to Xor with LOTFP




































Had a nice LOTFP game With Dallas M as a halfling, two guys called Richard playing specialists sitting next to each other for convenience and a wizard who has been toying with zombies. Used my secrets cards which added to players role playing nicely. So the third expedition to Xor is underway.

Great to meet Dallas in meatspace after chatting on G+ for a while. LOTFP with emphasis on gore + contrast of 1642 England has worked well. Also I can travel with only one small book.

Highlights
-met a guineapig man converted to church of england in a surgeon school
battled several demons called by secret chaos wizard saboteur on ship
-getting giant fleas in fields of hair
-recruiting native halflings over a orifice
-traded a pound of nails for a mutation potion
-visiting a citadel of traders where players realized financial opportunities of Xor
-met a previous expedition survivor, Greogory a trashed with vice mercenary with three wives and a guineapig man
-found some starving jesuits on way back and captured them which got them exited to torment and sell to Xor slavers for potions
-got back to ship got drunk and beat up jesuits
-specialist drank mutation poster and awoke with six legs in a centaur like configuration
-in morning they decided to test firing cannons at cliff faces which geysered blood from wounds. Decided to keep firing despite quakes and the floor of sea rose up under boat trapping it and pierced ship with giant bone spurs destroying ship - oops
-marched half surviving crew. Several players risked lives - one trying to get keg of iron nails and other failed to save the jesuits who were manacled in bottom of ship
-marched back to citadel and met a lovely sexy lady who tried to seduce several party members and charmed Gregory the merc they had met the day before. He said he would catch up later and specialists spied on them, lost them and found his soul drained body (succubus!). The body was easy to raise as a zombie without any residual spirit
-Back to citadel the wizard used zombie Gregory to meet the village chief and with audible glamour faked Gregory's voice. Got a request to kill a wizard for citizen rights. Killed some pig men and ghouls and captured evil wizard. Party wizard ended up with several zombies but original one pretty hacked up, plus Gregory and a pigman

Was big fun mostly talking and exploring and trading and learning local trivia like don't over eat any flesh, don't hoard metal and don't shoot Xor with cannons .

I ended up putting card in book to summarize gun mechanisms to help players. I might add some variety of gun sizes, blunderbusses and multi barrel guns - also I'm curious how much old guns weigh - a light multi barrelled pistol might be handy in a sleeve. Gun section in book a bit less user friendly.

Friday, 14 April 2017

Sour Hill - Sandbox Setting Ideas





































Based on a pic of old Sarum a long lost town from olde england that inspire me to this new area of my campaign. Ive considered using the Empire as a setting instead of Exile Island and this is a mini setting in part of the Imperial continent. It also is easy to get to Exile Island when characters feel constrained by the order o the Empire. Sour Hill area makes a fine beginning and mid level area. There are knight territories and lands they could occupy at name level but the duties and obligations are more strict. Exile Island still is a place of social mobility and thick with dungeons.

http://www.english-heritage.org.uk/visit/places/old-sarum/
https://en.wikipedia.org/wiki/Old_Sarum
http://www.news.com.au/travel/world-travel/europe/ancient-underground-palace-unearthed/news-story/c8a051723b599d805e39fd32f7460eab

A nice vid on the hittites a bronze age super power - not relevant but cool
https://www.youtube.com/watch?v=VHYn4IDi19A
Watching lotsa new bronze age research stuff

Region around Sourhill
A windswept hill coastal plane on the northwest coast of the Imperial continent. Area has been occupied by ancient kings and chieftains for thousands of years. The area has been under the sway of the empire for a thousand years but is a backwater considered inhospitable.

The Empire is divided into seven territories technically in a state of civil war which has everyone exhausted currently and has factions meeting in the old capitol. The two local kingdoms consider the area a barren wilderness. The old peoples held out here longer than the rest of the continent but were publicly stopped generations ago. The Empire follows the solar gods. The old earth gods used to dominate but there are plenty of remains from the earlier non human monster empire cults. Peoples from here travelled to Exile Island in the past and the convict ships are often used from the coast. Some of the coast has been sinking and dropping off every year. Fish folk are seen walking these semi abandoned shore line villages.

Inland is the area of Sour Hill on the Scar plains. Glacier mountains to the south are surrounded by humanoids and old ruins. A great meltwater lake is in the glacier and one day will pour down destroying everything in it's path. Between the Northland and the Westland kingdom since the civil war funds have been drying up. Both kingdoms are at peace and don't wish to trouble each other though technically the area is part of Northland. Nobody cares about the scar plains and the worst sorts are pouring in as civilization withdraws.

Sourhill is hilltop fortress complex in decline. Since the Temple was downgraded to a shrine workers come to collect stones to rebuild it elsewhere. Everything is in decline and murder hobos are starting to out populate normal people. Many locals traders are retired murder hobos and are still up for violence of grifting. Some say a quarter to a third of everyone is a cultist. The high church has decreed the area not worth saving. Many run down villages dot the area, many are abandoned.



Seven Kings and Kingdoms of the Empire
Emperor Stephanus "mad emperor"  despotically rules old capitol of Crownland and royal guard. When the young emperor proved insane everybody revolted leaving the Emperor in possession of the royal capitol.

Warlord Barnabas the old empire military district now the Warland. This area was dedicated to war fighting interior barbarians and humanoids that swarm from the mountains. Barnabas refused to kill the peasantry as ordered and revolted first but still hopes the Empire will be unified.

Matriarch Londra of the old empire Holyland, controls the crusader, templar and cleric orders. This is where the church administration is based. They support the empirial doctrine but are wary of the emperor and mostly ignore his orders.

Glorianna the Sea Queen controls the merchant fleets and navy of the Sealand city states. She supports the guilds who revolted against the emperors greedy taxes and seized the empire ships and ports. She supports other rebel nations revolting against the empire.

Prince Grendelheart warlord of the Northland ruler over backward and barbaric subjects. Since falling from the empire they have increasingly adopted the old ways and even have allied with the barbarians and humanoids of the mountains. Many back hills chiefs and lords refer to themselves as kings and Call the Price their High King.

Duke Harghar operates a semi collapsed area with feudalism in Knightland. The Duke established the feudalism and knight territories which cover the land. This system has been spreading elsewhere and is cheaper to operate than the imperial system. The Duke has a great council where knights tell of their deeds and have contests.

Barron Hargrave "The good Barron" controls petty kingdoms of Westland and has been adopting knightdoms and petty kingdoms. The barron is loved by peasants and claims loyalty to the Empire and just ignores the mad Emperor.

The Barrony and the Empire colony of Exile Island are sometimes considered two additional kingdoms. When the various states declare themselves kingdoms the empire will be over. There is talk that the states might unify militarily to keep the empires foreign colonies under control.


Useful Stuff for regionCrossroads
Mountains and Farmland Plains

Highlandsthings-on-lonely-moors-at-night
Strange Trees
Strange Houses
Towers part 1

Towers part 2
Castles
Well Well Well 1 2

Ruins 1 2
Lairs
Frontier Shacks
Evil Farms

Stone age Relics
Local Ruins

1 Crumbling cottage - stone or turf cottage
2 Prehuman mounds - strange artificial hills
3 Prehuman rubble - piles of once carved black stone
4 Prehuman catacombs - elder caves full of monsters
5 Cyclopean monuments - colossal carved stones
6 Cyclopean ruins - giant ruins from irregular carved rocks
7 Cyclopean caverns - huge caves often monster lairs
8 Ancient hillfort - artificial hill sculpted into fort town
9 Ancient barrow mound - great burial mound
10 Ancient highway - procesional roadway lined by stones
11 Ancient monoliths - menhirs and obelisks
12 Ancient graveyard - mounds and memorial stones
13 Ruined towers - crumbling towers
14 Ruined mausoleum - huge funeral building
15 Ruined manor - abandoned fortified noble houses
16 Ruined castles - crumbling or ruined forts
17 Haunted houses - abandoned houses
18 Ghost towns - abandoned settlements
19 Stonehenge - huge megalithic stone monuments
20 Elf mound - site of ancient elf activity

d20 Other Things

1 Tree circles - planted holy sanctuaries
2 Turf carvings - huge animals and gods cut into turf revealing chalk beneath
3 Old mine - open pits dot hills everywhere
4 Old grave - lone often unmarked grave
5 Old border stone - carved stone depicting gods and clans
6 Magic trees - elder trees worshiped by old cults
7 Forgotten wells - formerly sacrificial place
8 Old ponds - formerly sacrificial place
9 Flattened hilltops - former shrine locations
10 Strange idols - monuments to forgotten gods and demons
11 Carved wooden pole - depicting deities and beasts
12 Old quarry - where stones and chalk were mined
13 Sunken quarry - flooded with water and mud
14 Whicker figures - local tribal cult leave out figures of animals and people
15 Half carved monolith - partially chiseled from larger rock
16 Woodhenge - circle of carved wooden poles
17 Stone altar - used in ancient rituals
18 Skull shrine - stone with niche for skulls
19 Stone causeway - intersects a body of water with built up stone road
20 Old road - built connecting long gone towns and villages